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NVIDIA WaveWorksNVIDIA

NVIDIA WaveWorks delivers cinematic-quality ocean simulation for interactive applications using spectral wave models and FFT transformations.

Vendor

Vendor

NVIDIA

Company Website

Company Website

Product details

NVIDIA WaveWorks enables developers to deliver cinematic-quality ocean simulation for interactive applications. The simulation runs in the frequency domain using spectral wave models for wind waves and displacements, plus velocity potentials for interactive waves. A set of inverse FFT steps then transforms to the spatial domain ready for rendering. The NVIDIA WaveWorks simulation is initialized and controlled by a simple C API, and the results are accessed for rendering as native graphics API objects. Parameterization is via intuitive real-world variables, such as wind speed and direction, allowing for a wide variety of sea surface conditions.

Features

  • Spectral Wind Wave Model: Based on dual JONSWAP spectra.
  • Interactive Waves Simulation: Includes dispersion relation.
  • Dynamic PBR-Ready Anisotropic BRDF: Enhances realism.
  • Foam Simulation: Adds detail to wave interactions.
  • Multiple Simulation LOD Settings: Allows for different levels of detail.
  • Quad-Tree Tile-Based Geometry Generator: Efficiently manages geometry.
  • Host Readbacks for In-Game Physics: Integrates with game physics.
  • Support for DX11, DX12, Vulkan: Ensures compatibility with various graphics APIs.
  • No Graphics Path for Clients & Servers: Enables server-side simulations.

Benefits

  • Realism: Delivers highly realistic ocean simulations.
  • Flexibility: Supports a wide range of sea surface conditions.
  • Efficiency: Optimizes performance with multiple LOD settings.
  • Integration: Easily integrates with existing game physics and graphics APIs.
  • Scalability: Suitable for both client and server-side simulations.
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