
NVIDIA Reflex enables game developers to optimize the rendering pipeline for click-to-photon latency, providing responsive gameplay for esports and latency sensitive single player games.
Vendor
NVIDIA
Company Website
NVIDIA Reflex is a revolutionary suite of GPU, G-SYNC display, and software technologies designed to measure and reduce system latency in competitive games. It consists of two main technologies: Reflex Low Latency mode and Reflex Frame Warp. Reflex Low Latency mode synchronizes CPU and GPU pipelines for just-in-time rendering, while Reflex Frame Warp samples the latest mouse position and warps the rendered frame just before scan out to the most up-to-date camera position. These technologies significantly reduce input lag, providing the ultimate responsiveness in gaming.
Features
- Reflex Low Latency Mode: Synchronizes CPU and GPU pipelines for just-in-time rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios.
- Reflex Frame Warp: Samples the latest mouse position and warps the rendered frame just before scan out to reflect the most up-to-date camera position, reducing input lag.
- Latency Metrics: Provides real-time latency metrics broken down by game pipeline stage, useful for debugging and optimizing responsiveness in games.
- Integration with Streamline: Simplifies integration of Reflex and other NVIDIA technologies into applications and games through the open-source Streamline solution.
- Support for Unreal Engine 5: Arms Unreal Engine developers with new features to minimize latency in their games.
Benefits
- Enhanced Responsiveness: Significantly reduces input lag, providing a more responsive gaming experience.
- Optimized Performance: Improves system latency in both GPU- and CPU-bound scenarios, enhancing overall game performance.
- Ease of Integration: Simplifies the integration of low-latency technologies into games and applications.
- Real-Time Metrics: Offers real-time latency metrics for better debugging and optimization.